Question # 1
Which goal would be important in undertaking a Consequence Scanning exercise before
launching a new product? |
A. Reframe the product objectives from multiple, diverse perspectives. | B. Encourage team well-being through collaboration. | C. Identify the best angle for positive launch press coverage. |
A. Reframe the product objectives from multiple, diverse perspectives.
Explanation: Consequence scanning is a practice that helps teams to consider the
potential consequences of their product or service on people, communities, and the
planet1. It is an agile tool that fits within an iterative development cycle and allows teams to
identify and mitigate risks, as well as focus on positive outcomes2. One of the goals of consequence scanning is to reframe the product objectives from multiple, diverse
perspectives. This means that the team can explore how different stakeholders, such as
users, organisations, or society, might be affected by the product or service, both
intentionally and unintentionally2. By doing so, the team can ensure that the product or
service aligns with their values and culture, and that they are aware of the trade-offs and
implications of their decisions2. Reframing the product objectives from multiple, diverse
perspectives can also help the team to discover new opportunities, generate innovative
solutions, and increase user satisfaction and trust3.
Encouraging team well-being through collaboration and identifying the best angle for
positive launch press coverage are not the primary goals of consequence scanning,
although they might be beneficial side effects. Consequence scanning is not a PR exercise,
but a way to ensure responsible innovation and ethical design2. While consequence
scanning can foster team collaboration and communication, it is not a team-building
activity, but a way to share knowledge and expertise and raise concerns in a dedicated
format2.
Question # 2
A Development team is not valuing the results of a usability testing session.
How should acceptance of the results be increased? |
A. Include links to best practice artides for each finding. | B. Invite team members to observe usability sessions | C. The Development team can perform script testing. | D. Create a new prototype to demonstrate improvement. |
B. Invite team members to observe usability sessions
Explanation: One of the best ways to increase the acceptance of the results of a usability
testing session is to invite the development team members to observe the usability
sessions. By observing the sessions, the developers can see how the users interact with
the product, what difficulties they face, what feedback they provide, and how they react
emotionally. This can help the developers to empathize with the users, understand their
needs and expectations, and appreciate the value of usability testing. Observing the
sessions can also help the developers to identify and prioritize the issues that need to be
fixed, and to collaborate with the UX designer on finding the best
solutions. References: [How to Get Stakeholders to Buy into User Research]
(https://ux.stackexchange.com/questions/31222/what-is-the-difference-between-usabilitytesting-
and-user-acceptance-testing), [How to Involve Developers in User Research]
(https://bing.com/search?q=usability+testing+acceptance)
Question # 3
A UX Designer has identified the Case Solver as a key user persona for Cloud Kicks'
Service Cloud instance.
Which activities should be considered while designing the Case Solver experience? |
A. troubleshooting customer issues and logging activities | B. training other agents and editing knowledge articles | C. Viewing the status of cases and analyzing campaign metrics |
A. troubleshooting customer issues and logging activities
Explanation: When designing the experience for a 'Case Solver' user persona, especially
in the context of Cloud Kicks' Service Cloud instance, the activities to consider should
revolve around the primary responsibilities and tasks of this role. For a Case Solver, these
would include:
Troubleshooting customer issues: This involves identifying, analyzing, and solving
problems reported by customers. The design should facilitate easy access to
relevant information, tools for effective problem-solving, and a seamless workflow
for diagnosing issues.
Logging activities: Keeping a detailed record of interactions, solutions provided,
and any follow-up actions is crucial. The user interface should support efficient
logging and tracking of activities to ensure accountability and facilitate continuous
improvement in customer service.
While training other agents and editing knowledge articles (option B) and viewing the status
of cases and analyzing campaign metrics (option C) are important in certain contexts, they
do not directly align with the core activities of a Case Solver persona focused on direct
customer support and problem resolution.
Question # 4
What are Salesforce core design principles when making design decisions? |
A. Emphasis, Alignment. Consistency, Beauty | B. Clarity, Efficiency, Consistency, Beauty | C. Emphasis, Efficiency, Repetition, Proportion | D. Clarity, Efficiency, Balance, Proportion |
B. Clarity, Efficiency, Consistency, Beauty
Explanation:
The Salesforce Lightning Design System (SLDS) reflects the patterns and components that
underpin the Salesforce product. These patterns and components provide a unified
language and consistent look and feel when designing apps and products within the
Salesforce ecosystem. The Lightning Experience UI, which SLDS represents, was crafted
using four core design principles. We encourage you to keep them in mind as you develop
your applications. They are:
Clarity — Eliminate ambiguity. Enable people to see, understand, and act with confidence.
Efficiency — Streamline and optimize workflows. Intelligently anticipate needs to help people work better, smarter, and faster.
Consistency — Create familiarity and strengthen intuition by applying the same solution to the same problem.
Beauty — Demonstrate respect for people’s time and attention through thoughtful and elegant craftsmanship. References: Introduction to the Salesforce Lightning Design System.
Question # 5
A UX Designer is tasked with ensuring Lightning App Builder apps are mobile-friendly,
including interactive elements.
What should be the minimum touch screen target size for interactive elements on mobile
devices? |
A. 24 pixels wide x 24 pixels tall | B. 44 pixels wide x 44 pixels tall | C. 64 pixels wide x 64 pixels tall |
B. 44 pixels wide x 44 pixels tall
Explanation: According to the Salesforce Lightning Design System, the minimum touch
screen target size for interactive elements on mobile devices is 44 pixels wide x 44 pixels
tall. This size ensures that users can easily tap the elements without accidentally hitting the
wrong ones or missing them entirely. The touch target size also takes into account the
average finger size and the device resolution. Smaller touch targets may cause frustration
and errors for users, especially those with low vision, motor impairments, or large
fingers.
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