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User-Experience-Designer Practice Test


Page 15 out of 42 Pages

Cloud kicks has identified that its users are having difficulty figuring out where to look on a web page due to the number of design elements. Which threeconsiderations should be made to improve the visual hierarchy of the page? Choose 3 answers


A. Grouping proximity and common regions


B. Scale using relative size to signal importance


C. Continuity keep all typeface the same size


D. Proportion, keep allelement a similar size


E. Color and contract, saturation between the elements





A.
  Grouping proximity and common regions

B.
  Scale using relative size to signal importance

E.
  Color and contract, saturation between the elements

Explanation:

The three considerations that should be made to improve the visual hierarchy of the page are:

Grouping proximity and common regions. This principle states that elements that are close together or share a common boundary are perceived as belonging to the same group. This helps to create a sense of order and organization on the page and reduce the visual clutter. Scale using relative size to signal importance. This principle states that elements that are larger are perceived as more important or prominent than elements that are smaller. This helps to create a contrast and focus on the page and guide the user’s attention to the most relevant information.

Color and contrast, saturation between the elements. This principle states that elements that have different colors or contrast levels are perceived as distinct or separate from each other. This helps to create a variety and interest on the page and highlight the differences or similarities between the elements.

References:

: Visual Hierarchy

: Gestalt Principles

A UX Designer is creating a customer support site in Experience Builder that will be internationalized across 12 different countries. Which two design considerations should be made when planning for this site?


A. Countries may read text in a different (right to left vs. left to right) and layoutswill be to be adjusted.


B. Country flags used as links to adjust languages provide an ideal way to switch between locales or languages for users.


C. Colors may have different contrast rations in some countries and need adjust contrast for proper visibilityby users.


D. Colors may have different culture meanings in different countries, changing the intent of UI elements.





A.
  Countries may read text in a different (right to left vs. left to right) and layoutswill be to be adjusted.

D.
  Colors may have different culture meanings in different countries, changing the intent of UI elements.

Explanation:

The two design considerations that should be made when creating a customer support site in Experience Builder that will be internationalized across 12 different countries are:

Countries may read text in a different direction (right to left vs. left to right) and layouts will need to be adjusted. This is because some languages, such as Arabic and Hebrew, are written from right to left, while others, such as English and French, are written from left to right. This affects not only the text alignment, but also the placement of UI elements, such as buttons, menus, icons, and images. To accommodate different reading directions, the site should use a flexible layout that can be mirrored or flipped based on the language setting. This also follows the principle of designing for accessibility and inclusion, which is one of the learning objectives for the Salesforce User Experience Designer certification12

Colors may have different cultural meanings in different countries, changing the intent of UI elements. This is because colors can convey different emotions, associations, and messages depending on the cultural context. For example, red can mean danger, passion, or luck, depending on the country. Therefore, the site should use colors that are appropriate andrespectful for the target audience, and avoid colors that may be offensive or misleading. This also follows the principle of designing for the user’s context and environment, which is another learning objective for the Salesforce User Experience Designer certification34 References: [Design for Accessibility and Inclusion], [Add Languages to Your Aura Sites], [Design for the User’s Context and Environment], [Color Meanings by Culture]

https://trailhead.salesforce.com/en/content/learn/modules/ux-designer-certification-prep/design-for-accessibility-and-inclusion : 1 : https://trailhead.salesforce.com/en/content/learn/modules/ux-designer-certification-prep/design-for-the-users-context-and-environment : 2 : https://www.w3.org/International/questions/qa-scripts : 3 : https://www.shutterstock.com/blog/color-symbolism-and-meanings-around-the-world : 4

What is a goal of usability testing?


A. Showing users how to use the design in the right way


B. A Learning about the user's behavior and preferences


C. Identifying the best variation of a page





B.
  A Learning about the user's behavior and preferences

Explanation:

Usability testing is a method of evaluating how easy and intuitive a product or service is to use by observing real users performing specific tasks. It can help identify usability issues, user needs, and user satisfaction. A goal of usability testing is to learn about the user’s behavior and preferences, such as how they interact with the design, what they expect from the design, what they like or dislike about the design, and what they find confusing or frustrating about the design. By learning about the user’s behavior and preferences, the UX designer can gain insights and feedback that can help improve the design and enhance the user experience.

References:

: User Experience Designer Certification Prep: Module 6: Validate User Interfaces : What is Usability Testing?

A UX Designer at Cloud Kicks has been asked to gather insights for a newly released feature at scale from a Specific set of users in the flow of their work. Which approach should be used?


A. In-App Feedback


B. User Interviews


C. A/B Test


D. Survey





A.
  In-App Feedback

Explanation:

In-app feedback is a method of collecting user feedback within the context of the product or service, without interrupting the user’s workflow. It allows the UX designer to gather insightsfrom a specific set of users at scale and measure their satisfaction, preferences, and pain points. In-app feedback can be implemented using various techniques, such as ratings, reviews, comments, suggestions, polls, or pop-ups .

References:

: User Experience Designer Certification Prep: Module 3: Conduct User Research

: User Experience Designer Certification Prep: Module 4: Analyze User Research Data

A UX Designer wants to quickly mock up Salesforce user Interface experiences using a collation of prebuilt components. The designer need sales lightning resources for their design and prototypesuch as based components, tokens, design patterns. Which tool to install should need?


A. Lightning Design system Zip


B. Sketch plugin


C. Lightning Design system Unmagaged Package


D. SLDS Validator





B.
  Sketch plugin

Explanation:

The tool to install that the UX Designer needs is the Sketch plugin. This plugin allows the designer to quickly mock up Salesforce user interface experiences using a collection of prebuilt components, such as base components, tokens, design patterns, and more. The plugin also provides access to the Salesforce Lightning resources for their design and prototype, such as icons, fonts, colors, and images. The plugin is compatible with Sketch, a popular design tool for creating user interfaces.

References:

: Salesforce Lightning Design System

: Sketch Plugin


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